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Timelines are not synchronized when they are both played simultaneously
How to reproduce: 1. Open the attached project "TimelineBug.zip" 2. Enter Play Mode 3. Wait ~15 seconds Expected results: "Tim... Read more
Rotation value change on the X-axis gets stuck when using transform.rota...
Reproduction steps: 1. Open the attached “RotationTransform.zip” project 2. Enter the Play mode 3. Select the “Cube” GameObject f... Read more
"NulleferenceException: SerializedObject of SerializedProperty has been ...
How to reproduce: 1. Open the attached project "IN-76863.zip" 2. Select Assets/Prefabs/Player/NewPlayerTest.prefab 3. Change Anim... Read more
The Editor process is not being put in front when focused after using an...
How to reproduce: 1. Create a new project 2. Open the Search window (Window → Search → New Window | or | CTRL + K) 3. Click anywhere... Read more
[URP] Motion Vectors for an object are included in the URP Motion Vector...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Move ... Read more
Burst.Compiler.IL.CompilerException is thrown when compiling Burst
How to reproduce: 1. Open the “IN-76499_repro“ project 2. Open the “SampleScene“ 3. Observe the Background Tasks tab Expected... Read more
[WinARM] Scene Overlays can't be docked using touch screen controls
*Steps to reproduce:* 1. Create a new project 2. Open the Scene view window 3. Try moving one of the Overlays and docking i... Read more
[WinARM] Editor Windows can't be docked in the same tab using touch scre...
*Steps to reproduce:* 1. Create a new project 2. Try docking the Game View window in the same tab as the Inspector window ... Read more
Material uses dest texture as input in pass (0), it's an undefined behav...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “main” Scene 3. Enter the Play Mode 4. Observe the Conso... Read more
Normal from Height Node causes visual artifacts when using ShaderGraph w...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene 3. Zoom in and out to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1