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Fixed in 6000.0.61f1
Fix In Review for 6000.0.X, 6000.2.X
Fixed in 6000.3.0b7
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b3
6000.3.0b6
Issue ID
UUM-122359
Regression
Yes
The input and output have incompatible types error is shown in VGX graph when connecting Skinned Mesh Renderer property to Skinned Mesh Renderer node
Steps to reproduce:
- Create a new HDRP project
- Create Visual Effects > Visual Effect Graph > Minimal System
- Add a Skinned Mesh Renderer property
- In Output Particle node add a "set position mesh skinned mesh" block
- Connect the Skinned Mesh Renderer property to the Set Position Mesh Skinned mesh block
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Actual results: Getting a "The input and output have incompatible types" error in the VFX graph window
Expected results: No errors appear as both input and output are the same type (skinned mesh renderer)
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Reproducible with versions:
6000.0.60f1, 6000.2.8f1(getting different error: UUM-120233) 6000.3.0b3, 6000.3.0b6
Not reproducible with versions:
6000.3.0b2, 6000.4.0a3
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Tested on (OS):
MacOS Sequoia 15.7.1
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Notes:
- Just pressing on Skinned Mesh Renderer property output removes the error
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Resolution Note (fix version 6000.0.61f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-120233
Resolution Note (fix version 6000.3.0b7):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-120233