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[Animation] InvalidOperationException thrown on performing undo over a p...
On performing undo operation over a prefab which has animation keyframes recorded using an animation window docked in the editor cau... Read more
Passing a folder to AssetDatabase.ImportAsset() with ImportAssetOptions....
Steps to reproduce:1. Open the attached project (case_1230194.zip)2. In the menu bar under "Test", select "Import"3. Open the Consol... Read more
Crash on GfxDeviceD3D11Base::SkinOnGPU when importing or reimporting a b...
Reproduction steps:1. Import the attached .unitypackage to any project ("1230188.unitypackage")2. If the crash didn't happen on impo... Read more
[Android] [URP] [HDR] Grey screen and "Failed to create RenderTexture wi...
Steps to reproduce: 1) Open Unity Hub and create a new URP Template project2) Switch platform to Android3) Make sure that Gles2 is t... Read more
Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps:1. Open the attached project ("1230177.zip")2. If the project didn't crash, close the project and reopen it Repro... Read more
Failed to burst compile lambda expression error DCICE005
How to reproduce:1. Open attached project "Bug.zip"2. Observe Console window Expected result: no errors are thrownActual result: "er... Read more
IndexOutOfRangeException error is thrown when importing PSB files with 3...
How to reproduce:1. Create a new Unity project and import the 2D PSD Importer package2. Download the user-supplied "error.psb" file3... Read more
URP Camera prefab fields (Render Type, Renderer, Background Type) are no...
How to reproduce:1. Open the attached 'project-1230082.zip' project2. Open the 'GameObject' prefab in Edit mode3. Select the 'Main C... Read more
Custom Editor Window Object loses parameters after upgrading a project f...
This bug was encountered using a popular Asset Store tool called Fungus. It's a sort of visual scripting tool for dialogues and ques... Read more
[MacOS] Editor crashes when changing Mesh in Skinned Mesh Renderer
Reproduction steps:1. Open user's attached project2. Select Monster in Hierarchy3. In Inspector Mesh Type should be "Crash"4. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant