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Order in Layer does not work when previewing in Prefab Mode
How to reproduce:1. Open the user-submitted project2. Open the Prefab "UiImagePrefab" (Assets/UiImagePrefab.prefab)3. In the Hierarc... Read more
Navmesh modifiers influence Navmesh areas far above them on Asset edges ...
How to reproduce:1. Open the user's attached project "navmesh_issue.zip"2. Open Assets/Scenes/modifier_issue.unity3. In the Hierarch... Read more
[UIToolkit] UI Toolkit Debugger has improperly spaced fields
Steps to reproduce:1. Open the attached project2. Go to Window->UI Toolkit->CustomTestInspector3. Go to Window->UI Toolkit-... Read more
[Windows] Light flash effects on opening Profiler/Frame Debugger/Physics...
Light flash effects on opening:- Profiler.- Frame Debugger.- Physics Debugger.- IMGUI Debugger. Steps to repro:1. Create a new proje... Read more
[Windows] EndLayoutGroup error is thrown when closing a SaveFilePanel in...
Reproduction steps:1. Open the user's attached project ("GUILayoutError.zip")2. Select a GameObject from the Hierarchy window3. Clic... Read more
Pressing the Backspace key returns to the "Search" view in the "Add Comp...
Reproduction steps:1. Create a new Unity project2. Select any GameObject3. Go to Inspector > Add Component > New script4. Pres... Read more
DelayedTextField is returning text from another text field when using in...
How to reproduce:1. Open the project "TestProject - Copy.zip"2. In the Project window select New Test Data (Assets>Source>New ... Read more
Button doesn't appear as toggled/activated when using GUIStyle with GUI....
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "ButtonsManager" GameObje... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce:1. Open attached project "case_1380320.zip"2. Enter Scene "SampleScene" (Assets > Scenes)3. Make sure the Profil... Read more
GUIUtility.hotControl changes when drawing a button using GUILayout
Reproduction steps:1. Open the user's attached "Test.zip" project2. Open the "SampleScene" Scene3. Select the "Test" GameObject4. Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open