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Fixed in 1.1-pre.6



Found in [Package]


Issue ID




[Input System][Mobile] IsPointerOverGameObject returns false when used with a Tap Interaction

Package: Input System


Reproduction steps:
1. Open the attached user's project ""
2. Build for Android
3. Tap on the left side UI
4. Tap on the right side

Expected result: The top right screen shows that logs return a "true" value when pressing over UI
Actual result: The logs always return a "false" value

Reproduces on: Input System 1.0.0 - 1.1.0-pre.5 (2019.4.29f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b1, 2022.1.0a1)

Reproducible with these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00002, Samsung S5 Neo LTE (SM-G903F), Android 6.0.1, CPU: Exynos 7 Octa 7580, GPU: Mali-T720
VLNQA00318, Oneplus 7Pro (GM1913), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
iPad Pro 12.9 (iOS 13.4.1)

-Issue does not reproduce on Windows Standalone build
-Reproducible with IL2CPP and Mono backends

  1. Resolution Note (fix version 1.1-pre.6):

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