Search Issue Tracker
Fixed in 1.1-pre.6
Votes
1
Found in [Package]
1.0.0
Issue ID
1347048
Regression
No
[Input System][Mobile] IsPointerOverGameObject returns false when used with a Tap Interaction
Reproduction steps:
1. Open the attached user's project "InputRepro.zip"
2. Build for Android
3. Tap on the left side UI
4. Tap on the right side
Expected result: The top right screen shows that logs return a "true" value when pressing over UI
Actual result: The logs always return a "false" value
Reproduces on: Input System 1.0.0 - 1.1.0-pre.5 (2019.4.29f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b1, 2022.1.0a1)
Reproducible with these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00002, Samsung S5 Neo LTE (SM-G903F), Android 6.0.1, CPU: Exynos 7 Octa 7580, GPU: Mali-T720
VLNQA00318, Oneplus 7Pro (GM1913), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
iPad Pro 12.9 (iOS 13.4.1)
Notes:
-Issue does not reproduce on Windows Standalone build
-Reproducible with IL2CPP and Mono backends
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 1.1-pre.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1365