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The .uxml and all open .uss files get marked as dirty after modifying on...
How to reproduce: 1. Open the attached '1355591.zip' project 2. In the Project window double-click on the Test Asset 3. In the UI Bu... Read more
[iOS] Input from an external keyboard is not handled when running a Build
Reproduction steps: 1. Open attached project "KeyboardTest" and load Scene "SampleScene" 2. Build and Run the project on an iOS devi... Read more
Pressing Load Profiler data button does not open the project's directory
How to reproduce: 1. Create a new project 2. Open the Profiler window by going to the menu bar: Window > Analysis > Profiler 3. Clic... Read more
[Undo] Redoing Apply override to Prefab crashes Editor
Steps: 1. Create a new project 2. Add GameObject A and B 3. Add Child to A 4. Convert A and B to prefabs 5. Add B as a child to A 6.... Read more
[Scene Template] Creating a Scene from a template fails when no Scene de...
How to reproduce: 1. Open "case_1355520" project 2. Select "Bug -> Open Window -> Please Bug" in the Menu Expected result: The "haa... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce: 1. Open the attached "case_1355495.zip" project 2. Select Edit/Preferences and disable Compress Assets on Import 3... Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce: 1. Open the attached project "JARbug.zip" 2. In the Menu bar go to File > Build Settings 3. Connect Android device... Read more
[URP] Sprites are not batched together when using Light Probes
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Game View window 3. Open the Frame Debugger... Read more
Editor high CPU usage when in Pause Mode
How to reproduce: 1. Open the attached "StealthBaiscV3.zip" project 2. Enter Play Mode 3. Open Windows Task Manager 4. Inspect the C... Read more
Extra spacing is added in the Inspector when using Enum for Integer prop...
How to reproduce: 1. Open the user's attached project 2. In the Project window select Assets > Far Mat 3. Observe the Inspector Exp... Read more
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