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[URP] Reflection Probes bake in black when Editor platform is set to And...
Reproduction steps:1. Open the "Probe" Scene in the attached "1235855.zip" project2. Set the current platform to Android (File ->... Read more
[Profile Analyzer] Offset depth value is incorrect when when comparing P...
How to reproduce:1. Open the Profile Analyzer2. Go into the compare tab3. Load 'Profile Analyzer - Capture (2019.3.6f1).data.pdata' ... Read more
Creation of AssetBundles containing shaders is non-deterministic (incons...
How to reproduce:1. Open tester-submitted project (AddressableGroupDeterminsim.zip)2. Open Addressables Groups window3. Add Assets/P... Read more
[iOS] No fallback for Light Probe Proxy Volume for devices which do not ...
How to reproduce:1. Open the user-supplied project2. Build the "SampleScene" Scene for iOS3. Observe the gradient on the moving bloc... Read more
[Input System] WithMatchingEventsBeingSuppressed doesn't work when tryin...
Repro steps:1. Open the user's attached project "InputSystemBugReport.zip"2. Connect a PS4 controller to the computer3. Enter Play M... Read more
Prefab Asset with Playable Director throws an unnecessary warning when u...
How to reproduce:1. Open the "1235781 repro" project2. Open the "TestScene" Asset from the Assets folder3. Create a new Timeline and... Read more
Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more
[2D] [PSD Importer] Unable to rig PSD file without unique layerId
[2D] [PSD Importer] Unable to rig PSD file without unique layerId Steps to Repro: 1. open the attached project2. select the panboo_b... Read more
[2D] [PSD Importer] PSD Metafile not updated when reimported
[2D] [PSD Importer] PSD Metafile not updated when reimported Steps to Repro: 1. Open the attached project2. Create animation clip wi... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR:1. Open any project2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled3. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject