Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a24
2020.2.0a1
Issue ID
1233474
Regression
Yes
Crash on Baking with RadeonPro Denoiser
Steps to reproduce:
1. Open the attached CornellBox Project
2. Make sure the denoiser is set to RadeonPro on all three options
3. Click Generate
4. Crash
This happened on Windows 10, using and RTX 2070.
Reproduces in: 2020.1.0a24, 2020.1.0a25, 2020.1.0b1. 2020.2.0a5, 2020.2.0a6
Does not reproduce in: 2019.3.0f4, 2020.1.0a1, 2020.1.0a5, 2020.1.0a9, 2020.1.0a15, 2020.1.0a20, 2020.1.0a22, 2020.1.0a23
The behavior is the following:
- Bake begins
- Mid bake, the lightmapper falls back to CPU
- There is a short stall
- Graphics card crashes and restarts
- Unity crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment