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Asset hashes vary when transferred between machines
Steps to reproduce: 1. Open QA-supplied project 2. Open Addressables -> Build -> Build Player Content 3. Run The Scene to check the ... Read more
[Android][LWRP][Vulkan] Using Vulkan Graphics API with Linear Color spac...
Reproduction steps: 1. Open "VulkanTest.zip" project 2. Build & Run for Android 3. Touch and drag in the app to scroll horizontally... Read more
[Editor] EditorGuiLayout.Colorfield doesn't update using colour picker w...
To reproduce: 1. Open attached project "1165556.zip" 2. Press Window > ObjectMaster 3. In the ObjectMaster window press "Add new lay... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce: 1. Open the attached "SetPathList.zip" project 2. Enter Play mode and inspect the console Expected results: SetPa... Read more
Light intensity is lower when switching to WebGL
Steps to reproduce: 1. Open users attached project "UIElementsUniteLATurretDemo-master.zip" 2. Navigate to Assets -> Scenes and open... Read more
Alt+draggin with right-click does not rotate the Scene view when using a...
Reproduction steps: 1. Open the attached project "New Unity Project (7).zip" 2. In the Scene view press Alt and drag with right-clic... Read more
[Preset] Reset functionality does not work for the "Layer Collision Matr...
When the preset of "Physics 2D" and "Physics" is created from "Project Settings", Reset functionality is not working for "Layer Coll... Read more
AssetDatabase.FindAssets("t:type") does not find scriptable objects when...
How to reproduce: 1. Open the attached project ("case_1179661-Asset_Database_Version_2_Issue.zip") 2. Select Issue Demo/Find Animal ... Read more
SetCameraCullingPlane() does not modify the Plane index
How to reproduce: 1. Open the attached (CameraProperties.zip) project 2. Open the "SampleScene" Scene 3. Enter the Playmode -> see t... Read more
Parameter for frac() in surface shaders ignores increments inside nested...
How to reproduce: 1. Open the attached "NestedLoopShader.zip" 2. Reimport the SurfTest and SurfTest2 shaders and materials 3. Inspec... Read more
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