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Time of OnDestroy() call differs between Editor and Player
How to reproduce:1. Open the attached "RuntimeInitializeLoadType" project2. Enter Play mode3. Exit Play mode4. Build and Run the pro... Read more
Standalone Profiler default memory is not enough warning logged when per...
How to reproduce:1. Open up an empty 3D template project2. Open up the Standalone Profiler from Window > Analysis > Profiler (... Read more
[HDRP] Deleting a decal material that is currently in use crashes the re...
Version tested: 2022.2.a16 (17114ee23d5f) + HDRP from Packman Steps to reproduce: 1) Simply create an empty HDRP project 2) Create a... Read more
Internal errors show up when there’s an Assembly Definition Asset, an em...
Reproduction steps:1. Open the attached project2. Observe the warnings in the Console Window Expected result: there shouldn’t be any... Read more
Coverage.GetSequencePointsFor API returns wrong file path for fields in ...
Steps to reproduce: 1. Open attached project UUM-4341.zip in any Unity version2. Select 'Test/Sequencepoints' from the top menu3. In... Read more
'NullReferenceException' is thrown on UI.Image.GenerateTiledSprite when...
Reproduction steps: 1. Open the attached 'Test_01' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Console Expected... Read more
Draw calls that batch in opaque pass do not batch in shadow pass when so...
Reproduction steps:1. Open the user’s attached “1239248-SRP_Batching.zip“ project2. Open the Frame Debugger window (Window > Anal... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :- Open attached project- Open scene called "SampleScene"- Build and run(Or alternatively launch de .exe in the project ... Read more
[IL2CPP] Build fails when code has "public ref void* this[int index]" fu...
How to reproduce:1. Open the attached project "unity_project.zip"2. Build for any platform using IL2CPP Expected results: The Player... Read more
On macOS with Apple Silicon CPU only Intel versions of the Editor are av...
Steps to reproduce:1. On macOS with Silicon CPU open "https://unity3d.com/get-unity/download/archive"2. Click the green button label... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved