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0
votes
By Design

Emission in custom shader shows different bloom than standard shader whe...

Graphics - General

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Jun 24, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open the attached project("Emission_Bug")2. Go to Project > Assets > Scenes and open SampleScene3. Observe... Read more

0
votes
Fixed

DrawProcedural with infinite bounds doesn't render when instance is at e...

Camera

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Mar 04, 2020

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Version/s: 2017.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Open the project from the attached file "1225021.zip"2. Enter Play Mode3. Adjust the Main Camera so that the r... Read more

1
votes
By Design

[Timeline] Changing PlayableDirector.time causes gaps in audio

Timeline

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Oct 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Reproduction steps:1. Open project in "AudioLoopTest.zip"2. Select "Sound" in Hierarchy window3. Window -> Sequencing -> Timel... Read more

0
votes
Won't Fix

Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...

Physics

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Nov 25, 2019

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Version/s: 2018.4.0f1, 2018.4.13f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Open the attached project ("1200966.zip")2. Open "SinglePlayer" scene3. Enter Play mode4. Wait for a few secon... Read more

0
votes
Fixed

EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo() returns 'tru...

Scene Management

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Jul 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (TMPCrashBug)2. Wait for a scene saving prompt to pop-up3. Select 'Don't Save' Expec... Read more

1
votes
Won't Fix

Writing to a newly assigned native slice within a job fails

Scripting

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Jun 28, 2019

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Version/s: 2018.3, 2019.1, 2019.1.8f1, 2019.2, 2019.3

Reproduction steps: 1. Open "Native_slice_issue.zip" project2. Open "SampleScene" scene3. Enter Play mode4. Notice error: "InvalidOp... Read more

0
votes
Not Reproducible

[iOS] When using ConfigureAwait(false) the task processing freezes

iOS

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May 08, 2019

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Version/s: 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached "ThreadLostTest" project2. Switch and build to iOS platform and run with an iOS device connected3.... Read more

1
votes
Fixed

SerializableObject.GetIterator() throws ArgumentNullException when Unpac...

Scene Management

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Jun 19, 2019

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Version/s: 2018.3.0a6, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more

0
votes
Fixed

The lightmaps are not restored after removing baked gameobject and undoing

Progressive Lightmapper

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Mar 05, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a2

Steps to repro:1. Open the attached project and 'SampleScene' scene;2. In the Lighting window (Window>Rendering>Lighting) pres... Read more

0
votes
Fixed

[tvOS] 'B' button ignores 'allowExitToHome' value on certain GamePads af...

tvOS

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Aug 27, 2019

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Version/s: 2019.2.2f1

Steps to reproduce: 1. Open attached project (appletv-bug.zip)2. Build the 'SampleScene' for AppleTV3. Deploy the project to an Appl... Read more

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