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Depth Buffer Offset value is converted to integer in calculations
How to reproduce: 1. Open attached project "depthbuffer.zip" 2. Open "SampleScene" scene Expected result: Notice that the green cub... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more
[WebGL] Pausing Audio Source causes continuous tapping sounds in Firefox...
How to reproduce: 1. Open attached project "Repro1238052_tapping.rar" 2. Build and Run for WebGL with Firefox browser 3. Click the "... Read more
New C# script is appended an additional .cs extension when its name alre...
How to reproduce: 1. Create and open a new project 2. In the Project browser create a new script and name it 'test.cs' 3. Observe th... Read more
Sprite changes are not being recorded when using Legacy Animations
How to reproduce: 1. Open the attached project "1224446.zip" 2. Open the "Test" Scene 3. In the Hierarchy window select the "Cube" G... Read more
[Profiler] Cross button activated in a blank search bar when Hierarchy i...
Cross button activated in a blank search bar when Hierarchy is selected in CPU usage. Steps to Repro: 1. Create a new Project 2. O... Read more
Crash on ScriptPlayableOutput::ScriptProcessFrame when running Play Mode...
Reproduction steps: 1. Open user's attached project 2. Press Window > General > Test Runner 3. Select the Play Mode tab 4. Double cl... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce: 1. Open the attached project (case_1315029-AnimatorGetLayerWeight) 2. Open SampleScene 3. Click Play 4. Observe th... Read more
[FXC Crash] Shader compiler crashes when a project contains a shader wit...
Reproduction steps: 1. Create a new project or open an existing one 2. Import the attached shader ("testPredicate.shader") 3. Observ... Read more
LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureM...
LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1