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[HDRP] [XR SDK] HMD displays black flickering when volume bloom effect i...
Reproduction steps:1. Open the attached project ("1356038_BloomB.zip")2. Open the "ArcWiz" scene3. Enter Play mode4. Move the headse... Read more
GUID asset conflict errors between UI Builder and UI Toolkit
Reproduction steps:1. Open the attached "project-1357331.zip" project2. Observe the Console window Expected result: No errorsActual ... Read more
Some of the Editor text disappears when saving a Scene
Reproduction steps:1. Open the attached "project-1357319" project2. Open the "SampleScene" Scene3. Save (Ctrl/Command + S or File &g... Read more
Prefab in the scene loose its connection to the main prefab in Assets fo...
How can we reproduce it1 Create new project2 Create a prefab (by dragging GameObject from Scene View to Project Browser )3 Add prefa... Read more
Awake function called after OnEnable
How to reproduce:1. Open the attached project "temp.zip"2. Open the SampleScene scene3. Press the Play button4. Open the Console win... Read more
[WebGL] Socket Messages being blocked when receiving Mouse Input and Fra...
Reproduction steps:1. Open Chrome and type in chrome://flags into the URL bar2. Search the page for "New Profiler Picker"3. Change t... Read more
Scriptable Object references are lost when overwritten by FromJsonOverwrite
How to reproduce:1. Open the user attached project "ProjectAnomaly.zip"2. Enter Play Mode3. In the Game view, turn Around with a mou... Read more
SmoothDamp function does not reach it's target smoothly when smoothTime ...
Steps to reproduce:1. Open users attached project2. Open Smoothing Issue/Press Play scene3. Enter the Play Mode4. Observe Cubes move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized