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0
votes
Fixed

[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...

Package: Scriptable Render Pipeline Universal

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May 12, 2020

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Version/s: 7.3.1

How to reproduce:1. Open the attached "1246626" project2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test3. O... Read more

0
votes
Fixed

[Block] The Color blocks values are clipped

Package: Visual Effect Graph

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May 12, 2020

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Version/s: 8.0.0

Repro steps: 1. Open a VFX graph asset2. In Output, add a 'Set Color' block3. Observe the XYZ values are clipped. Read more

0
votes
Fixed

LayerMask Literal and Expose node field names are truncated when too long

Package: Visual Scripting Bugs

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May 12, 2020

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Version/s: 2.0.0a10

How to reproduce:1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is tru... Read more

3
votes
Fixed

[Samsung S Pen]Touches are not registered when Samsung S Pen is used to ...

Mobile

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May 12, 2020

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Version/s: 2018.4, 2019.3, 2019.3.6f1, 2019.4, 2020.1, 2020.2

Steps to reproduce:1. Open the attached project "case_1246579-updated.zip (45.1 KB)"2. Build and run on an Android device with a pen... Read more

0
votes
Fixed

Unity generates broken C# solution and project files if External Script ...

CodeEditors

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May 12, 2020

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Version/s:

Steps:1. Open Editor2. In Edit/Preferences/External Tools select 'Open by file extension' as the External Script Editor3. Download a... Read more

0
votes
Fixed

Experimental.Lightmapping.Bake docs are a bit confusing

Progressive Lightmapper

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May 12, 2020

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Version/s: 2019.3

Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/D... Read more

6
votes
Fixed

High CPU and GPU usage when using the Bolt 1 or 2 visual graph

Package: Visual Scripting

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May 12, 2020

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Version/s: 1.4.13

Original issue link ---- While working with Bolt 2.0 I noticed the editor window uses a large amount of GPU resources. Unity will id... Read more

0
votes
Fixed

[IMGUI] Enable Virtual Texturing checkbox is misaligned in player settings

Virtual Texturing

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May 12, 2020

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Version/s: 2020.2.0a8, 2020.2.0a11

Enable Virtual Texturing checkbox is misaligned in layer settings Steps to repro:1. Create a new Project.2. File > Build Settings... Read more

0
votes
Fixed

PolybrushMesh marks mesh object as dirty when opening a scene

Polybrush

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May 12, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1246495.zip' project2. Load the 'SampleScene' scene3. Observe the Console window Expe... Read more

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