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0
votes
Fixed

Player Setting "Virtual Reality Supported" is shared cross-platform

VR

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Jan 25, 2016

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Version/s: 5.3.2f1

In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more

0
votes
In Progress

[URP] Crash on GameObject::QueryComponentByType when baking a Reflection...

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Oct 01, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce:1. Create a new Universal 3D project2. Go to “File/New Scene”, select any of the “(URP)” templates, and press “Cr... Read more

0
votes
In Progress

GameObjects disappear from Scene view when hidden in Hierarchy and Scene...

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Oct 01, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “IN-112918_HiddenObjectsBug“ project2. Make sure the Eye icon in Scene view is disabled3. Click the Eye... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

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Mar 06, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
In Progress

TileMap selection resets to the default when the Scene is saved

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Sep 22, 2025

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Version/s: 6000.0.58f1, 6000.2.5f1, 6000.3.0b2

How to reproduce:1. Open the attached “IN-114389” project2. In the Tile Palette window, switch from “AMap“ Tilemap to “ZMap“ Tilemap... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

Multiple Grid Brush Editors are enabled when Tile Palette window gets op...

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Apr 14, 2023

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Version/s: 2023.1.0b12, 2023.2.0a11

Reproduction steps:1. Open the attached “tilemapbrushbugtest.zip“ project2. Open the “SampleScene” scene3. Open Tile Palette window4... Read more

0
votes
Active

Incorrect rotations on bones when importing FBX animations with a Humano...

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Oct 23, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select the "Humano... Read more

0
votes
Fixed

Editor crashes in ​_PluginImporter::GenerateAssetData_​ when dragging a ...

Assets Management

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Jan 31, 2016

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Version/s: 5.3.2f1

Reproduction steps:1. Open the attached project2. Drag and drop "Word" Prefab into Hierarchy-Crash Regression started: 5.3.0f4 Repro... Read more

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