Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
Issue ID
UUM-119587
Regression
Yes
TileMap selection resets to the default when the Scene is saved
How to reproduce:
1. Open the attached “IN-114389” project
2. In the Tile Palette window, switch from “AMap“ Tilemap to “ZMap“ Tilemap
3. Select a tile to paint with
4. Select the Default Brush
5. In the Scene window, paint some tiles
6. Save the changes
7. In the Tile Palette window, observe the selected Tilemap
Expected result: Selected Tilemap is “Zmap“
Actual result: Selected Tilemap is “Amap“
Reproducible with: 6000.0.5f1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 6000.0.4f1
Reproduced on: macOS 15.6 (M1)
Not reproduced on: No other environment tested
Note: It’s not consistent, so make more changes and save the Scene again if the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 6000.4.0a2):
Fix for this issue is available on Unity 6000.4.0a2 and above
Resolution Note (fix version 6000.3.0b6):
Fix for this issue is available on Unity 6000.3.0b6 and above
Resolution Note (fix version 6000.2.9f1):
Fix for this issue is available on Unity 6000.2.9f1 and above
Resolution Note (fix version 6000.0.61f1):
Fix for this issue is available on Unity 6000.0.61f1 and above