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Fixed

Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2

Votes

0

Found in

6000.0.58f1

6000.2.5f1

6000.3.0b2

Issue ID

UUM-119587

Regression

Yes

TileMap selection resets to the default when the Scene is saved

-

How to reproduce:
1. Open the attached “IN-114389” project
2. In the Tile Palette window, switch from “AMap“ Tilemap to “ZMap“ Tilemap
3. Select a tile to paint with
4. Select the Default Brush
5. In the Scene window, paint some tiles
6. Save the changes
7. In the Tile Palette window, observe the selected Tilemap

Expected result: Selected Tilemap is “Zmap“
Actual result: Selected Tilemap is “Amap“

Reproducible with: 6000.0.5f1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 6000.0.4f1

Reproduced on: macOS 15.6 (M1)
Not reproduced on: No other environment tested

Note: It’s not consistent, so make more changes and save the Scene again if the issue does not reproduce

  1. Resolution Note (fix version 6000.4.0a2):

    Fix for this issue is available on Unity 6000.4.0a2 and above

  2. Resolution Note (fix version 6000.3.0b6):

    Fix for this issue is available on Unity 6000.3.0b6 and above

  3. Resolution Note (fix version 6000.2.9f1):

    Fix for this issue is available on Unity 6000.2.9f1 and above

  4. Resolution Note (fix version 6000.0.61f1):

    Fix for this issue is available on Unity 6000.0.61f1 and above

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