Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
Issue ID
UUM-119587
Regression
Yes
TileMap selection resets to the default when the Scene is saved
How to reproduce:
1. Open the attached “IN-114389” project
2. In the Tile Palette window, switch from “AMap“ Tilemap to “ZMap“ Tilemap
3. Select a tile to paint with
4. Select the Default Brush
5. In the Scene window, paint some tiles
6. Save the changes
7. In the Tile Palette window, observe the selected Tilemap
Expected result: Selected Tilemap is “Zmap“
Actual result: Selected Tilemap is “Amap“
Reproducible with: 6000.0.5f1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 6000.0.4f1
Reproduced on: macOS 15.6 (M1)
Not reproduced on: No other environment tested
Note: It’s not consistent, so make more changes and save the Scene again if the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 6000.4.0a2):
Fix for this issue is available on Unity 6000.4.0a2 and above
Resolution Note (fix version 6000.3.0b6):
Fix for this issue is available on Unity 6000.3.0b6 and above
Resolution Note (fix version 6000.2.9f1):
Fix for this issue is available on Unity 6000.2.9f1 and above
Resolution Note (fix version 6000.0.61f1):
Fix for this issue is available on Unity 6000.0.61f1 and above