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InputField gets scrolled upwards when the Text component has a non zero ...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode4. Focus the input field5. Start typi... Read more
HDRP Camera Binder throws error
HDRP Camera Binder throws errors and its depthBuffer and colorBuffer properties are not working: Error assigning 2DArray texture to ... Read more
Tests can not be selected separately when they have identical paths
Reproduction steps:1. Open the attached project "IdenticalPaths.zip"2. Open the Test Runner window (Window > General > Test Ru... Read more
Moving the mouse around 2 Inspector windows which show arrays of differe...
How to reproduce:1. Open the attached "1353819.zip" project2. On both of the Inspectors expand "Array in Array" and "Array" elements... Read more
Text is not displayed after scrolling when a Rect Mask 2D is attached to...
How to reproduce:1. Open the user's attached project2. Open 'Scene'3. Enter the Play mode4. Scroll down until the text is no longer ... Read more
[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...
How to reproduce:1. Open the user's attached "urp-bugs.zip" project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameOb... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce:1. Create a new project using the default 3D template2. Import the "Input System" package3. Open the package's "Inp... Read more
[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...
If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more
WaitForCompletion passes Time.deltaTime when ResourceManager.Update expe...
How to reproduce:1. Create a new project using the default 3D template2. Import the Addressables package3. Open the package's "Async... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps:1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip")2. Open the "Main" Scene: Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"