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UI Toolkit buttons stop receiving inputs when entering the new Scene whi...
Reproduction steps:1. Open the attached “IN-95277” project2. Open the “Scene1”3. Enter Play mode4. Click and hold the “LoadScene2“ b... Read more
Publish To Play process fails with Curl error 52: Empty reply from server
Steps to reproduce: Create a new project Switch to Web platform Press the Publish to Play button Select the attached "test" build Pr... Read more
The Input system will stop responding to events when the number of handl...
How to reproduce:1. Open the “InputBufferBug,zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select the “InputSpammer“ in ... Read more
“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...
Reproduction steps:1. Open the attached “IN-94762.zip” project2. Open the “SampleScene”3. Select the “GameObject” from the Hierarchy... Read more
Project Auditor - 'Graphics: Rendering Path is set to Forward Rendering'...
There is an issue appearing in Project - Project Settings for 'Graphics: Rendering Path is set to Forward Rendering' but when follow... Read more
Universal 3D Sample template build throws RangeError: Array buffer alloc...
Steps to reproduce: Create a new Universal 3D sample template project Switch to Web platform Build and Run the project Observe the b... Read more
Project Auditor - 'Physics2D: Layer Collision Matrix has all boxes ticke...
In the Project - Project Settings we list an issue for 'Physics2D: Layer Collision Matrix has all boxes ticked' when clicked this ca... Read more
"IndexOutOfRangeException" when switching 'Build & Load Paths' of an Add...
Reproduction steps:1. Open the attached “IN-95225.zip” project2. Go to Window > Asset Management > Addressable > Groups3. S... Read more
VFX Graph dropdowns are opened in the random place when clicking through...
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
Project Auditor - should “Hidden” / built-in Shaders be excluded from ge...
should “Hidden” / built-in Shaders be excluded from getting flagged? (not compatible with SRP batcher) Steps to reproduce: \\Actual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open