Search Issue Tracker
Fixed
Votes
0
Found in
2023.3.0a16
Issue ID
UUM-57427
Regression
Yes
"UnityException: Could not find the requested Platform Texture Settings" error is thrown when selecting a Texture after its' Import Settings were changed and the project was upgraded
Reproduction steps:
1. Open the attached “in-61679.zip“ project in 2022.3.X or earlier version
2. Select “TextureTest.jpg“ Import Settings and change the Max Size in the Inspector
3. Apply the changes and upgrade the project to 2023.3.X version
4. Select “TextureTest.jpg“ Import Settings and observe the Console and the Inspector
Expected result: No error is thrown and the Inspector shows settings for different Platforms
Actual result: “UnityException: Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?” error is thrown and settings for different Platforms are not shown in the Inspector
Reproducible with: 2023.3.0a11, 2023.3.0a16
Not reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a10
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- Full error:
”UnityException: Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?
UnityEditor.TextureImportPlatformSettings.CacheSerializedProperties (UnityEditor.SerializedProperty platformSettingsArray) (at <9686d4a4f631406985a2d405a4df46ad>:0)
UnityEditor.TextureImporterInspector.<OnInspectorGUI>b__119_1 (UnityEditor.TextureImportPlatformSettings settings) (at <9686d4a4f631406985a2d405a4df46ad>:0)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <14e4a9820ff247cfb8572e39a43ae8fd>:0)
UnityEditor.TextureImporterInspector.OnInspectorGUI () (at <9686d4a4f631406985a2d405a4df46ad>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass74_0.<CreateInspectorElementUsingIMGUI>b__0 () (at <9686d4a4f631406985a2d405a4df46ad>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)”
- Issue is only reproducible after changes in Import Settings are applied and project is upgraded from 2021.3 or 2022.3 stream
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Resolution Note:
Fixed by another internal issue: UUM-57419: [TRND] Texture Import Settings cannot be changed when Switch Build Support is installed