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"Trying to access the DPI setting of a visual element that is not on a p...
How to reproduce:1. Open the “PollinationPanic“ project2. Open the “SampleScene”3. Enter Play Mode4. Exit Play Mode5. Navigate to th... Read more
dSYM file is not created during macOS standalone build
Reproduction steps: 1. Open the attached “N-103886_bug-macos-symbols.zip“ project2. Open the Project Settings window’s Player Tab (E... Read more
Improve UxmlSerializedData generation to reduce padding
Issue flagged - We have a lot of padding in our serialised data. See slack link for further details. Read more
SearchExpression strips quotes
If you use a search expression (ex for a marker) we remove all quotes thugs making it impossible to do some string comparisons if th... Read more
Unity Localisation does not add localizations on xcode plist file for ma...
Our Localization package does not add supported languages to the XCode project when exporting for macOS, tVOS and visionOS.Currently... Read more
Dropdown menu items selection depth too deep
Description I should be able to select a dropdown menu item by touching it with the teardrop on the end of my controller. But instea... Read more
Console logs "error" when adding OpenXR Plugin package: Error adding new...
When adding the OpenXR Plugin package in trunk to a new 3D URP project template, a log is generated in the console which says it is ... Read more
Objects spawn when controller nears plane
In this template, tapping on detected planes spawns objects. But it spawns objects when my controller is near a plane as well. Admit... Read more
Jittery wrist menu
I think the tolerances that invoke the wrist menu need to be broader. See Menu.mp4 attached, which shows that after the wrist menu i... Read more
Underlying macOS Platform is incorrectly detected when running iOS apps ...
Reproduction steps:1. Clone the “AR Foundation Samples” from https://github.com/Unity-Technologies/arfoundation-samples/tree/5.12. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject