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Test results window cannot be used to check results from standalone buil...
What problem are we solving? A bug was reported that the test results window cannot be used to check results from standalone built p... Read more
GameObject is not rendered in WebGL 2 when using the Universal Render Pi...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Select the Web Platfo... Read more
Tile Palette Window zoom level resets when the Window becomes inactive
Reproduction steps:1. Open the attached “IN-103721.zip” project2. Make sure the Tile Palette Window is docked next to the Inspector ... Read more
Shader warnings thrown after building Get Started with Unity Template on...
Steps to reproduce:1. Create new project using Get Started with Unity Template2. Go to Build Profiles window3. Switch to Web Platfor... Read more
[iOS] Exported Xcode "Unity-iPhone" Xcode project shows the "Framework" ...
How to reproduce:1. Create an empty project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“4. Observe the “Frameworks“ folder Ex... Read more
Crash on scripting_method_invoke when the Player is build before enterin...
How to reproduce:1. Open the “IN-100734_repro“ project2. Open the “SampleScene“3. Select File → Build Settings → Build4. In the Edit... Read more
Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphi...
Reproduction steps:1. Open the attached “IN-102917” project2. Open the “Samples/Universal Render Pipeline/17.1.0/URP Package Samples... Read more
Project Settings panels disappear and do not repaint when entering Play ...
Steps to reproduce: Create or open any Project Navigate to Project Settings > Editor > Scroll Down to "Enter Play Mode" Settin... Read more
All previous changes between "Grow Selection" operations are reverted wh...
Reproduction steps:1. Open the attached “IN-103648.zip” project2. Open the “SampleScene”3. Select the “Cube” GameObject from the Hie... Read more
Network Visualization Settings dropdown leaves empty space between itsel...
Steps to reproduce:1. Create a new project and install the “Multiplayer Tools” package2. Maximise Scene window by double-clicking on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject