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Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce:1. Open project "Addressables_SpriteAtlas.zip"2. Go to the Window > Asset Management > Addressables > Grou... Read more
Shared Bundle Settings group and load path are ignored when building Add...
How to reproduce:1. Open the attached “IN-87992” project2. Open the Addressables Groups window (Window → Asset Management → Addressa... Read more
"AsyncOperationHandle.Status" does not change to "Failed" when "Addressa...
Reproduction steps:1. Open project “AddressablesError.zip”2. Switch Platform to WebGL3. Build and Run the project with the Developme... Read more
Addressable assets appear in random order when observing the "Select Add...
How to reproduce:1. Open the attached “SOAssetOrder.zip” project2. Navigate to Assets/Heightmaps and select the “Data” Scriptable Ob... Read more
Editor freezes when selecting a class that inherits from an Abstract Ge...
Reproduction steps:1. Open the “Crash test” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Click to Crash”... Read more
Exception thrown when using AddressablesAssetPostProcessor.OnPostProcess...
We added AddressablesAssetPostProcessor.OnPostProcess.Register to the localization package: {code:java}[InitializeOnLoad]class Local... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps:1. Open the user’s attached project.2. Go to Window > Asset Management > Adressables > Groups3. Select a... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Console Expected result: Unity loads the .uxm... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) Open, then Build And... Read more
Invalid FilePath in AddressablesPlayerBuildResult.BundleBuildResult when...
Reproduction steps:1. Open the attached “MagAddressables“ project2. Open “Library/PackageCache/com.unity.addressables@1.21.2/Editor/... Read more
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