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Fixed in 1.21.15



Found in [Package]


Issue ID




"AsyncOperationHandle.Status" does not change to "Failed" when "Addressables.DownloadDependenciesAsync" receives a checksum or a read error on WebGL builds

Package: Addressables


Reproduction steps:
1. Open project “”
2. Switch Platform to WebGL
3. Build and Run the project with the Development Build enabled

Expected result: The logs stop repeating and end with "Final status = Failed"
Actual result: The log "Current status = None progress = 0.x” loops forever

Reproducible with: 1.21.12, 1.21.14 (2021.3.29f1)
Not reproducible with: 1.21.10, 1.21.15 (2021.3.29f1)
Couldn’t test with: 1.21.15 (2022.3.7f1, 2023.1.9f1, 2023.2.0b6) (Error building Player because scripts had compiler errors)

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Not reproducible on: no other environment tested

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