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[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset. 2. Open the asset in ... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
InputSystem: TapInteraction breaks on Composite Binding
Reproduction steps: 1. Open the attached “TapInteractionBugRepro.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene ... Read more
"ArgumentNullException: Value cannot be null." when deleting a newly cre...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open Input System Package settings (Edit > Project Settings > Inpu... Read more
InputSystem reroutes a keyboard character into the TextField when charac...
How to reproduce: 1. Open the “TextFieldInputBug.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Press the “X“ ... Read more
[Mobile] OnPointerDown or OnPointerUp events are sometimes not called wh...
How to reproduce: 1. Open the attached project ("1400319_repro.zip") 2. Build And Run the "InputProblem" Scene on a mobile device 3.... Read more
[InputSystem] Runtime rebinds are leaking into .inputactions asset
User description: I've tried this again with the latest version that is currently available to download from within Unity 0.9.4-pre... Read more
[InputSystem][Android] Negative delta values on touchscreen
On Android, it seems we can end up with negative delta values on the touchscreen. Read more
PointerEnterEvent not triggered when using a Touch pen and Old Input System
Reproduction steps: 1. Open the user's attached project 2. Build and Run the project 3. Hover over the red block using a pen Expect... Read more
Errors are thrown in the Console when deleting multiple Bindings
How to reproduce: 1. Open the attached "1300506_Repro" project 2. In the Project window double-click on "New Controls" to open the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used