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[USDSkel] Changing rig variant in HumanFemale does not work well
Spotted on Windows 10 / Unity 2019.1.9f1 : Import HumanFemale walk as GO Change the rig to low : looks like both are displayed Chang... Read more
[USD] Errors are thrown when exporting a Prefab that has animation as a ...
How to reproduce:1. Open the user's attached "USD-ParentTransform" project2. Open the Scene "SampleScene"3. In the Hierarchy select ... Read more
Unity crashes when selecting objects in Scene using rectangular selection
Reproduction steps:1. Open the attached project "SelectionCrash.zip"2. Open the "test" Scene3. Open the Scene View4. Select the obje... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more
Editor crashes on VFXMemorySerializerBindings::Internal_DuplicateObjects...
Reproduction steps:1. Clone the project using GIT command line: git clone https://github.com/Unity-Technologies/SpaceshipDemo.git2. ... Read more
Editing a tile palette that is docked on the side of the screen switches...
Repro:- either download the project liked to bug 1352527 or may your own tile palette- dock it on the right side of the screen, same... Read more
[ShaderGraph] Dither Node results in floating-point artifacts when far f...
How to reproduce:1. Open the attached "case_1352662" project2. Open the "BugRepro" Scene3. Double-click with the left mouse button t... Read more
Mouse look script is frame rate dependent in the URP template project
In the empty URP project template, inside Assets/Scripts/SimpleCameraController.cs, there's this like of code: // Rotationif (IsCame... Read more
Overlays: View Options throws errors when placed into certain Positions
Reproduction steps:1. Create a new empty Project2. Collapse the View Options Toolbar into a button3. Stick the View Options Button i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code