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1
votes
Fixed

Crash on mono_traverse_objects when entering and exiting Play Mode

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Apr 26, 2023

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Version/s: 2021.3.23f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12

Reproduction steps:1. Open the attached “repro-project“2. Enter and exit Play Mode3. Observe the crash Reproducible with: 2021.2.1f1... Read more

0
votes
Fixed

"Monitor.IsEntered" checks if any thread holds the lock when using IL2CPP

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Jan 06, 2023

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Version/s: 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a25, 2023.2.0a1

Reproduction steps:1. Open project “il2cpp-monitor-bug”2. Open scene “SampleScene”3. Build and run the project with IL2CPP Scripting... Read more

4
votes
Fixed

Artifacts on huge objects if lightmapped

Global Illumination

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Mar 31, 2015

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Version/s:

Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Fixed

Asset Store view docking corrupts scene view (5.0 RC3 Mac)

Scene/Game View

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Feb 20, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open a project2. Open asset store3. Dock it in a way which would cause the scene view to resizeExpected result: It d... Read more

0
votes
Won't Fix

Production Ready Shaders - 66 errors on import

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Jul 16, 2024

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Version/s: 6000.0.11f1, 6000.1.0a7, 7000.0.0a1

Steps to reproduce: Create a new URP project. Window > Package Manager > Shader Graph > Samples, import Production Ready Sh... Read more

0
votes
In Progress

NullReferenceException is thrown when clicking on an empty ListView

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Apr 20, 2023

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Version/s: 2021.3.23f1

Reproduction steps:1. Open project “StylesheetFoldout”2. Open “SampleScene”3. Enter Play Mode4. Click anywhere in Game view5. Observ... Read more

0
votes
Fixed

Input events are not handled when called from the FixedUpdate when Game ...

Package: Input System

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Oct 11, 2021

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Version/s: 2021.2.0b14, 2021.2.0b15, 2022.1

How to reproduce:1. Open project "3dtest.zip"2. Enter the Play Mode3. Focus the Game window4. Press the "Spacebar" button Expected r... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Duplicate

Text in 2D section of preferences window is clipped

2D

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Jan 06, 2016

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Version/s: 5.4.0b1

The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more

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