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New C# script is appended an additional .cs extension when its name alre...
How to reproduce:1. Create and open a new project2. In the Project browser create a new script and name it 'test.cs'3. Observe the n... Read more
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in...
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in Prefab mode Repro Steps:1. Create a new 2d project, in the ... Read more
[Metal] [URP] [iOS] [Google VR iOS] White filter appears when using FXAA...
Reproduction steps:1. Create a new project2. Import URP and Google VR iOS packages via Package Manager3. Create a URP Rendering Asse... Read more
Crash on ScriptPlayableOutput::ScriptProcessFrame when running Play Mode...
Reproduction steps:1. Open user's attached project2. Press Window > General > Test Runner3. Select the Play Mode tab4. Double ... Read more
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...
Steps to reproduce:1. Open user's attached project "InstancingRenderingBugs.zip"2. Build it to Android3. Notice that nothing is bein... Read more
[iOS]Getting Unknown Screen Orientation for a few frames when the Splash...
How to reproduce:1. Open the attached ScreenOrientationBug.zip project2. Make sure that Splash screen is disabled3. Build for iOs an... Read more
[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...
How to reproduce:1. Open the attached "QuaternionSRP" project2. Open the "SampleScene" from the Assets folder3. Select the "GameObje... Read more
[Input System] Composites Hold Interaction can be performed when no keys...
Reproduction steps:1. Open the attached project ("case_1251231-CompositeCallbacks.zip")2. Open the repro scene ("SampleScene")3. Ent... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro:1. Open the attached project.2. Project Window >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components