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Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
Vertex snapping to surface doesn't work correctly when using Center as T...
How to reproduce:1. Open the attached project "SnapTesting.zip"2. Open "SampleScene" Scene3. Make sure Tool Handle Position is set t... Read more
Texture clamp mode isn't respected when importing FBX with embedded text...
Reproduction steps:1. Open the user's attached project2. Import "cat_03_clamp" with embedded "clamp" texture Expected result: FBX im... Read more
Sprite Renderer displays a warning when attempting to use URP shaders
Steps to reproduce: Download and open the attached project ([^SpriteRendererBug-URP.zip]) Open the SampleScene Select the Sprite Ren... Read more
[Backport] Keystore file is not recognized by Editor when keystore has a...
How to reproduce:1. Download the attached project "1398997.zip"2. In Project Settings go to Player Settings > Publishing Settings... Read more
Decals ignore Draw Distance values if they use the same Material
How to reproduce:1. Open the attached “IN-13919” project2. Open the “SampleScene” Scene (Assets/Scenes)3. Focus on the “Decal Projec... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more
Splash Image is loaded into memory and is not unloaded after use when "S...
How to reproduce:1. Open the user's project "Clean android splash 2021.2.7f1.zip"2. Open "Check Splash Screen Settings" Scene3. Set ... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce:1. Use an Intel-based mac2. Open the attached project from "Empty Test.zip"3. Check that asset "Assets>Oculus>... Read more
[Android][URP] Decal shaders aren't rendered when building in batchmode ...
Reproduction steps:1. Open the user's attached "DecalSample.zip" project2. Go to Builder > Build > Android_WithBundle3. On And... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions