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Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce1) C... Read more
[VFX Graph] Unable to select "Fixed Delta And Exact Time" option in Upda...
On selecting "Fixed Delta And Exact Time" option in Update mode, Exact Fixed Time Step get selected. Steps to repro:1. Create a new ... Read more
Probuilder objects receive distorted lighting in the Player when using R...
How to reproduce:1. Open user's attached "PB RTGL Issue.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Observe the Game... Read more
Performance loss when Universal RP calls Camera.main twice per frame whi...
How to reproduce:1. Open user's attached project "URPSlowBug.zip"2. Go into Play Mode Expected result: GameObjects load without any ... Read more
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while i... Read more
[Cinemachine] Switching between different Tabs in Preferences Window res...
The Cinemachine Settings Tab in Preferences Window resizes its UI when cycling between different Tabs like Profiler/Search Service.C... Read more
[Scene Template] Array size of dependencies in scene template preset res...
Array size of dependencies component in scene template preset resets itself again and again after entering size and pressing enter S... Read more
[Adaptive Performance] GUID asset conflict errors are thrown on installi...
GUID asset conflict errors are thrown when both Adaptive performance and XR plugin management packages are installed. Refer the atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched