Search Issue Tracker
Fixed in 4.4.0-preview.2
Votes
0
Found in [Package]
4.3.0-preview.6
Issue ID
1258421
Regression
Yes
Probuilder objects receive distorted lighting in the Player when using Realtime GI
How to reproduce:
1. Open user's attached "PB RTGL Issue.zip" project
2. Open "SampleScene" Scene
3. Enter Play Mode
4. Observe the Game view
5. Go to File -> Build And Run
6. Observe the application in the Player
Expected result: Objects are illuminated the same as in the Editor, the lighting on the objects is not distorted
Actual result: Objects are not illuminated the same as in the Editor, the lighting on the objects is distorted
Reproducible with: 4.3.0-preview.6 (2019.4.2f1), 4.3.1 (2020.1.0b14), 4.4.0-preview.1 (2020.2.0a16)
Not reproducible with: 4.2.3 (2018.4.24f1), 4.3.0-preview.4 (2019.4.2f1)
Notes:
- The issue is not reproducible in the Unity Editor
- The issue is only reproducible on Probuilder objects
- It is reproducible on Windows, Mac build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Mesh memory allocation increases in Unity 6 when deployed for iOS
 - Addressables section overlaps other elements in Inspector window
 - Leftover Lighting Settings Asset is present in the Animation folder of Reflection Probes scene in URP Samples
 - [Android] TouchScreenKeyboard.selection.length always returns "0" when any length text is selected
 - Point Light in "LensFlareShowroom" scene of URP Samples uses unsupported Indirect Multiplier
 
Add comment