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0
votes
Fixed

Shaders who use Clip() have "&" in the output on OpenGL ES 2.0

Shaders

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Jul 17, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.3

How to reproduce:1. Open the attached "Clip GLES2 Bug.zip" project2. Make sure OpenGL 2.0 is the only graphics API in the Player Set... Read more

0
votes
Fixed

[Packman] Package Manager resolver asks for writable access when opening...

Packman

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Jul 15, 2020

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Version/s: 2018.4, 2019.3.15f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Download the attached "1263378 repro.zip" project2. Open "manifest.json" and "packages-lock.json" files from the... Read more

0
votes
Duplicate

Old additive scene Light Probe data is used after calling LightProbes.Te...

Progressive Lightmapper

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Jul 23, 2020

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Version/s: 2019.3.0a12, 2019.4.4f1, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (FailureToTetrahedralizeProbesCausesStickRepro.zip)2. Open the Boot scene and enter ... Read more

0
votes
Fixed

Scene Template project settings doesn't remember which new scene strateg...

Scene Template

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Jul 23, 2020

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Version/s:

1- Open Project Settings -> Scene Template ->2- Check New Scene Menu property. Select builtin scene.3- Close Unity4- Open Unit... Read more

0
votes
By Design

[Mobile] 'Unsupported internal call for IL2CPP' errors are thrown when M...

IL2CPP

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Jul 13, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.2

How to reproduce:1. Open the attached '1262895.zip' project2. Build for iOS/Android3. Deploy the project to the device Expected resu... Read more

1
votes
Fixed

[Bug] Frame Debugger does not show all keywords used by the shader when ...

Shader System

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Jul 08, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1261620"2. Open the Test Scene3. Click Window -> Analysis -> Frame D... Read more

0
votes
Fixed

[Hub] Build support tooltips of Hub gets clipped for builds in bottom row

Hub

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Jul 23, 2020

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Version/s: 2020.1.0f1

For the builds displayed in the bottom row of Hub, the tooltips displayed for them get clipped. Refer the attached video Steps to re... Read more

0
votes
Fixed

[Android][URP][Vulkan] HDR, MSAA and Camera Stacking results in renderin...

URP Features

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Jul 23, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1, 2020.2

Reproduction steps:1. Open the "SampleScene" Scene in the attached "1265267.zip" project2. Switch the build target to Android3. Buil... Read more

0
votes
Fixed

Windows build freezes when switching between ExclusiveFullScreen and Ful...

Windows

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Jul 22, 2020

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Version/s: 2019.3.0b9, 2019.3.14f1, 2020.1.0a12, 2020.2, 2021.1

Reproduction steps:1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip")2. Make a Standalone (Windows) build and run... Read more

1
votes
Won't Fix

.net 4.0 runtime on macOS is missing system libraries

Mono

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Jul 24, 2020

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Version/s: 2019.4.4f1

Opening the attached project on macOS using Api Compatibility .Net 4.x I get a number of system.drawing errors. It seems that Unity ... Read more

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