Search Issue Tracker
[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...
Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached VideoBoundsMeshRoot Bone ... Read more
Collider OnCollisionExit/OnTriggerExit are not called when collider is d...
How to reproduce:1. Open attached "New Unity Project (29)" project2. Enter Play mode3. Move Disabled cube into a green cube and enab... Read more
Editor lags/drops in performance with EditorApplication.Internal_CallUpd...
Reproduction steps:1. Open attached project "CustomInspector.zip"2. Enter Play Mode3. Observe Profiler window Expected result: No dr... Read more
Creating a Render Texture throws Assertion Error when size is set to 163...
How to reproduce:1. Create a new project2. Right-click in the Project window and go to Create > Render Texture3. In the Inspector... Read more
[Editor] Tooltips of "Scenes in Build" always appear at the center of th...
On mouse hovering on "Scenes in Build", tooltips always appear on the center of the Build Setting window, Refer the attached video S... Read more
[PackMan] Custom package suffixes (other than preview) are not shown in ...
How to reproduce:1. Open the attached 'project-1262982.zip' project2. Open the Package Manager3. Inspect the installed version of '!... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position,... Read more
Image does not match background color when loaded using UnityWebRequest
How to reproduce:1. Open the attached 'project-1263825.zip' project2. Enter Play mode3. Observe the loaded image Expected result: an... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject