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0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

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Jun 20, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more

0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

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Jun 14, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more

0
votes
Not Reproducible

Cloth constraint dots not visible from all angles

Cloth

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Jan 27, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a21

Reproduction steps:1. Open the "New Unity Project.zip" project2. Select "Plane" Game Object3. In the Inspector "Cloth" component pre... Read more

0
votes
Fixed

[UaaL][AppleTV] Empty project crashes on tvOS 12.3

iOS

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Jun 13, 2019

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Version/s: 2019.3.0a2

How to reproduce:1. Create & Open an Empty project2. Build & Run on AppleTV using tvOS 12.3 Crashes when using:Apple TV 4K +... Read more

0
votes
Fixed

[WP8] Serialization Weaver fails to resolve System.Windows.Visibility

WP8

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Feb 16, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Won't Fix

[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more

2
votes
Duplicate

[Mobile][Shader]Circular banding and lateral striation rendering issues ...

Shaders

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Jan 08, 2016

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Version/s: 5.2.3p3

To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Won't Fix

Version control identifying icons are low resolution and do not scale

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Feb 13, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

1. Open any project and set-up Plastic SCM2. Create a workspace for the project3. Create a new Asset in Project Browser4. Use the Pr... Read more

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