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"OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is des...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
Editor crashes on PrepareSpriteTilingData when exiting Play mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
System keyboard not working on Hololens 2 after upgrade
How to reproduce:1. Open the attached project "MRTKDevTemplate.zip"2. Build And Run the project on Hololens 2 Expected results: Hand... Read more
[APV] NullReferenceException is thrown when baking Adaptive Probe Volume...
How to reproduce:1. Open the attached “IN-95315“ project2. Open the “SampleScene“3. In the Hierarchy, select the “Adaptive Probe Vol... Read more
Buttons in the Overlay Menu in the Scene View are all gray even if they'...
Steps to reproduce: Create a new Universal 3D Unity project Maximize the Game View window Minimize the Game View window Observe the ... Read more
Highlights for options in Text Context menus are unevenly distributed an...
Steps to reproduce: Open the Bug Reporter Enter any text either in the Title, Email or Details fields Select some of the text and ri... Read more
[APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Vol...
Steps to reproduce: Open the attached project Open OutdoorsScene Open Lighting Window Switch to Adaptive Probe Volumes tab Actual re... Read more
[Android][BiRP] Depth processing is handled incorrectly on certain Andro...
Steps to reproduce:1. Open the attached project "SampleTest.zip"2. Switch the platform to Android3. Build to a Android device4. Obse... Read more
GfxDevice::UpdateBufferRanges when running UIBuilder tests
Steps to reproduce: Open UIBuilder tests Run ViewportToolbarTests Actual results: On some machines, we get an assert failure such as... Read more
A different Font Asset is applied when the original Font Asset is delete...
How to reproduce: 1. Open the project "IN-97269_FontAssetReassignment"2. In the Project window, open "buttons.uxml"3. In the UI Buil... Read more
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