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Fixed

Fixed in 2022.3.62f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9

Votes

0

Found in

2022.3.60f1

6000.0.44f1

6000.1.0b12

6000.2.0a7

Issue ID

UUM-101315

Regression

No

Editor crashes on PrepareSpriteTilingData when exiting Play mode

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Make sure Sprite Atlas Mode is set to v2 - Enabled (Project Settings > Editor > Sprite Atlas > Mode)
5. Click “Tools > Add SpriteAtlases To Build”
6. Click “Tools > Build AssetBundles”
7. Click "Tools > Remove SpriteAtlases From Build"
8. Enter the Play Mode

Expected result: The Editor continues to run
Actual result: Editor crashes

Reproducible with: 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7

Reproducible on:
Play Mode

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

First few lines of Stacktrace:
0x00007ff641654a26 (Unity) PrepareSpriteTilingData
0x00007ff64190bb31 (Unity) SpriteRenderer::RendererCullingOutputReady
0x00007ff64177f5e4 (Unity) DispatchGeometryJobs
0x00007ff6419506a4 (Unity) CullScriptable
0x00007ff640eadffb (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected

  1. Resolution Note (fix version 6000.1.0b15):

    Fix for this issue is available on Unity 6000.1.0b15 and above

  2. Resolution Note (fix version 6000.0.47f1):

    Fix for this issue is available on Unity 6000.0.47f1 and above

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