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Fixed
Fixed in 2022.3.62f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0a10, 7000.0.0a27
Votes
0
Found in
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-101320
Regression
No
"OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Click the “Spawn” button in the Game view
5. Observe the Console window
Expected result:
{{Collectable-Script: Enter & Destroy}}
{{Player-Script: Enter InstanceID: <number>}}
{{Player-Script: Exit InstanceID: <number>}}
Actual result:
{{Collectable-Script: Enter & Destroy}}
{{Player-Script: Exit InstanceID: <number>}}
{{Player-Script: Enter InstanceID: <number>}}
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Workaround: Delay destruction in Collectable.cs using a coroutine:
{{private IEnumerator DestroyLater()}}
{{{}}
{{yield return new WaitForEndOfFrame();}}
{{Destroy(gameObject);}}
{{}}}
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Resolution Note (fix version 6000.2.0a10):
Thank you for filing this bug report. I'm pleased to communicate that this issue is now fixed in 6000.2.0a10
Resolution Note (fix version 6000.1.2f1):
Fix for this issue is available on Unity 6000.1.2f1 and above
Resolution Note (fix version 6000.0.49f1):
Fix for this issue is available on Unity 6000.0.49f1 and above