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Found in

2021.3.50f1

2022.3.60f1

6000.0.44f1

6000.1.0b12

6000.2.0a8

Issue ID

UUM-101380

Regression

No

[Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's

-

Steps to reproduce:
1. Open the attached project "SampleTest.zip"
2. Switch the platform to Android
3. Build to a Android device
4. Observe the rendering of objects

Expected Results: the cube renders behind the yellow pipe
Actual Results: the cube renders in front of the yellow pipe (See attached Results.png)

Reproducible with: 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a8

Reproducible with these devices:
VLNQA00422, Samsung Galaxy S21 Ultra 5G (SM-G998B), Android 11, CPU: Exynos 2100, GPU: Mali-G78
VLNQA00547, Samsung Galaxy Tab A8 (SM-X200), Android 13, CPU: Unisoc Tiger T618, GPU: Mali-G52
(SauceLabs) Samsung Galaxy S10 (SM-G973F), Android 12
Customer devices:
Galaxy S10+ (Android 11)
Galaxy S21 Ultra 5G (Android 11)
HUAWEI nova 7 (Android 10)
HUAWEI P40 Pro (Android 12)
Galaxy S10e (Android 12)

Not reproducible with these devices:
Galaxy S21 Plus (Android 14)
Galaxy S21 Ultra (Android 14)
Galaxy S10e (Android 11)

Couldn't test with these devices (app fails to load):
VLNQA00381, Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
VLNQA00282, Samsung Galaxy S10e USA (SM-G970U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9

Notes:
-To avoid applying SSAO to a specific object, rendering is divided using two cameras. The first camera renders objects with SSAO applied, and the second camera renders objects without clearing the buffer using the "Don't Clear" option.
However, an issue occurs on specific devices where depth processing is handled incorrectly
-Issue reproduces with Vulkan and OpenGLES3 Graphic's API's
-Issue reproduces with BiRP, however adding URP breaks 1 of the camera's and the rendering becomes inconclusive (only the red cube is rendered)

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