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"transform.position assign attempt for 'Seagull(Clone)' is not valid" er...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
Aniso Level still applies when Generate MipMap is disabled in Texture Im...
How to reproduce:1. Open the attached “IN-136862” project2. Open the scene “SampleScene”3. Select the “Brick_Copy” texture4. In Text... Read more
Camera target RenderTexture intermittently stops receiving Graphics.Draw...
How to reproduce:1. Open the attached “IN-136059” project2. Go to Assets → My → Scenes and open scene “scene01”3. Enter Play mode4. ... Read more
[Hierarchy V2] Search window in Query Builder mode becomes unresponsive ...
Steps to reproduce: Create a new project Right-click on the Hierarchy window tab Disable the Query Builder mode Enter the following ... Read more
Animation window shows "No animatable object selected" when entering Pla...
Steps to reproduce: Open the attached "Animation.zip" project Make sure the Animation window is docked and active somewhere in the E... Read more
Game View and Frame Debugger output flicker when Frame Debugging is enab...
Steps to reproduce: Open the attached project Open the OutdoorsScene In the Frame Debugger window, enabled Frame Debugging Move the ... Read more
Hierarchy v2: scene nodes should not be filtered out when child nodes fo...
Steps to reproduce: Add cubes to a scene/multiple scenes make sure new hierarchy window is enabled search cube in hierarchy window s... Read more
The Radius of a Radial Gradient does not change when changing it's FillG...
How to reproduce:1. Open the attached “IN-138164“ project2. Open the “FillGradientRadiusTest“ scene3. In the Hierarchy, select the “... Read more
[LinuxEditor] Unable to drag objects or create Prefabs when AI Assistant...
Reproduction steps:1. Open the attached “IN-138670” project2. Open the “Scenes/SampleScene” Scene3. Drag the “Cube” GameObject from ... Read more
Editor World/WorldTime disappears when Entering and Exiting Play Mode
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field