Search Issue Tracker
Duplicating the Properties in the VFX Graph Blackboard pastes them on th...
How to reproduce:1. Create a new Unity project and instal the VFX Graph package2. Create any VFX Graph and add some properties in th... Read more
Masks in imported PSB files are misaligned when compared to older versions
How to reproduce: Open the “MaskTest.zip” project Open the “mask-test.psb“ file in Sprite Editor Observe the Sprite Editor window Ex... Read more
Missing API for Shape vs Shape Intersection
For the new low-level 2D physics that landed in 6000.3.0a5, we included a bunch of geometry vs geometry query methods which allow th... Read more
GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPas...
How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more
The “View Guide” link in Adaptive Performance Settings overflows to the ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
"HDR Color" and "Color" windows are broken and unusable across Editor af...
How to reproduce:1. Create a new HDRP project2. Create any VFX Graph3. In the VFX Graph Blackboard, create the "Color" property4. Ex... Read more
“No default loader found” error is thrown when Adaptive Performance Sett...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
Automatic LOD fails and SRP Batcher incompatibility occurs when using sp...
Reproduction steps:1. Open the attached “IN-120025” project2. Open the “Scenes/SampleScene” Scene3. Observe the “Quads” GameObject i... Read more
Adding Meta Quest build Profile throws “NullReferenceException” and “Exc...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Press “Add Build Profile” button4. Select Meta Quest P... Read more
PolygonGeometry.CreatePolygons limits span length incorrectly.
Simply using `PolygonGeometry.CreatePolygons` reveals that if the `ReadOnlySpan<Vector2>` is longer than 8 vertices it incorre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled