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Fixed
Fixed in 2022.3.32f1, 6000.0.3f1
Votes
1
Found in
2022.3.24f1
2023.2.18f1
6000.0.0b14
Issue ID
UUM-69268
Regression
No
[URP] "UniversalRenderPipeline.SingleCameraRequests" does not trigger "RenderPipelineManager.endContextRendering" for cameras rendered with the request
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the scene “Assets/Scenes/SampleScene.unity”
3. Select the “Script” GameObject in the Hierarchy
4. In the Inspector Window, ensure that “Use Single Camera Request” is unchecked in the Test Renderer Request script
5. Enter Play mode
6. Notice in the Console that the log order is “Standard Requests” followed by “End context rendering has these many cameras: 1.”, and then “Camera returned by EndContext: Camera 1”, repeating for every rendered camera (a total of 15 cameras will be rendered)
7. Exit Play Mode
8. Check "Use Single Camera Request”
9. Enter Play mode and observe the Console Window
Expected result: “endContextRendering” is triggered by the 15 cameras (just like with StandardRequest)
Actual result: “SingleCameraRequest” does not trigger “endContextRendering” (i.e. none of the 15 cameras is rendered)
Reproducible with: 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Couldn’t test with: 2021.3.37f1 (user’s scripts incompatible with URP package)
Reproduced on: Windows 11 23H2 (22631.3007), macOS 14.4.1 23E224 Darwin 23.4.0 (user’s)
Not reproduced on: No other environment tested
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