Search Issue Tracker
Fixed
Fixed in 2022.3.30f1, 6000.0.1f1
Votes
0
Found in
2022.3.24f1
6000.0.0b14
Issue ID
UUM-69243
Regression
Yes
Crash on AttachAddedComponents when opening a specific project
Reproduction steps:
1. Open the attached “My project (2)” project
Expected result: The Editor is opened
Actual result: The Editor crashes when loading
Reproducible with: 2022.2.0b9, 2022.3.24f1, 6000.0.0b14
Not reproducible with: 2021.3.37f1, 2022.1.24f1
Could not test with: 2022.2.0a1-2022.2.0b8 (“error CS1061: 'Transform' does not contain a definition for 'SetLocalPositionAndRotation' and no accessible extension method” compilation error), 2023.2.18f1 (Multiple “error CS1069: The type name 'Event' could not be found in the namespace 'UnityEngine.InputForUI'” compilation errors)
Reproducible on: MacOS Sonoma 14.4.1 (Intel), Windows 11 (user’s)
Not reproducible on: No other environment tested
Notes:
- The crash occurs regardless of the selected platform
First few lines of the stack trace:
0x00007ff7e8d2fb86 (Unity) AttachAddedComponents
0x00007ff7e8d3979c (Unity) MergePrefabChanges
0x00007ff7e8d1ab5d (Unity) MergePrefabInternal
0x00007ff7e8d16f9d (Unity) MergeAllPrefabInstanceInfosDuringLoad
0x00007ff7e8d18142 (Unity) MergeAllPrefabInstancesDuringLoad
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment