Search Issue Tracker
[TextMeshPro] Text is not rendered when huge part of it is masked using ...
How to reproduce: 1. Open the attached project "1253625.zip" 2. Open the "TEST" Scene 3. Enter the Play Mode 4. In the Game View cli... Read more
[TMP] "Array element out of bounds" exception thrown on creating TMP Sty...
After resetting TMP StyleSheet, On creating TMP StyleSheet field "Array element out of bounds" exception is thrown refer to the atta... Read more
TMP InputField initial text gets cut off when using Vertical Layout Grou...
How to reproduce: 1. Create a new project 2. Import the attached 'TestVerticalLayoutScene.unitypackage' 3. Open the Scene 'TestScene... Read more
MissingReferenceException thrown when changing Scenes
Reproduction steps: 1. Open the attached project “TmpProSubMesh” 2. Open “Asset Bundles/Build For Platform” from the menu bar and ... Read more
Preferred Height of a TMP Text is sometimes incorrect
Reproduction steps: 1. Open the "Tooltip.zip" project attached by the user 2. Enter Play Mode 3. Hover over the left button 4. Hover... Read more
[Mobile] Rich Text is editable when "Allow Rich Text Editing" is disabled
Reproduction steps: 1. Open the attached project “Case956757_TMP” 2. Build and Deploy to a device 3. In the Build, tap on the Input ... Read more
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Sprites in Game View Expected result... Read more
TextMeshPro throws "CS0067: The event 'TMP_Text.OnPreRenderText' is neve...
To reproduce: 1. Open attached project ("case_1182462.zip") 2. Install the latest available TextMeshPro package version 3. Observe t... Read more
[TMP] NullReferenceException is thrown on removing the "TMP_Sub Mesh (Sc...
On removing the "TMP_Sub Mesh (Script)" component editor throw NullReferenceException, refer to the attached video. Steps to repro:... Read more
[TMPro][AR][Mobile] Reparented TMPro UI game objects have their displaye...
Repro steps: 1. Open attached project 2. Build and run on Android/iOS 3. Choose "Augmented Reality" and then "Use default settings" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device