Search Issue Tracker
InputActions asset gets cleared when the Input System package is updated
How to reproduce:1. Open the project attached by the user("TEST_XboxOneBuild")2. Update "Input System" package to any newer version ... Read more
[Input System] UI becomes unresponsive when multiple GameObject componen...
How to reproduce:1. Open user-submitted project (Unity_ButtonFeedback_2019_3)2. In 'Scene' scene disable the PlayerInput GameObject3... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce:1. Create a new Unity project2. Import the Input System package3. Import the Quick Search package4. Open Edit > ... Read more
The Input System sometimes delays button release input
Reproduction steps:1. Open the attached project2. Play the project3. Start double-tapping the left or right arrow key and eventually... Read more
Contents of existing C# Script get replaced when Input Actions Asset wit...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, move “/Assets/FolderB/InputHolder.inputactions“... Read more
Performed callback is invoked if moving the cursor while the “Completing...
How to reproduce:1. Open the user’s attached “NIS.zip” project2. Enter Play Mode3. While the “Completing Domain/Hold on” loading bar... Read more
Top Action in top Action Map is selected on adding first binding to new ...
Steps to reproduce: 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select the action th... Read more
Right click rename does not initiate the renaming when renaming an unsel...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Assets/InputSystem_Actions.inputactions" in... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default