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InputActions asset gets cleared when the Input System package is updated
How to reproduce:1. Open the project attached by the user("TEST_XboxOneBuild")2. Update "Input System" package to any newer version ... Read more
[Input System] UI becomes unresponsive when multiple GameObject componen...
How to reproduce:1. Open user-submitted project (Unity_ButtonFeedback_2019_3)2. In 'Scene' scene disable the PlayerInput GameObject3... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce:1. Create a new Unity project2. Import the Input System package3. Import the Quick Search package4. Open Edit > ... Read more
The Input System sometimes delays button release input
Reproduction steps:1. Open the attached project2. Play the project3. Start double-tapping the left or right arrow key and eventually... Read more
Contents of existing C# Script get replaced when Input Actions Asset wit...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, move “/Assets/FolderB/InputHolder.inputactions“... Read more
Performed callback is invoked if moving the cursor while the “Completing...
How to reproduce:1. Open the user’s attached “NIS.zip” project2. Enter Play Mode3. While the “Completing Domain/Hold on” loading bar... Read more
Top Action in top Action Map is selected on adding first binding to new ...
Steps to reproduce: 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select the action th... Read more
Binding is deselected right after creation when opening the Binding Path...
Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
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