Search Issue Tracker
HLSLcc generates incorrect Metal/Vulkan Shaders when tessellation factor...
1. Open the attached "TessFactorReadProject.7z" project2. Open the "ReproScene" Scene3. Enter Play Mode4. Observe the Game view Expe... Read more
2D lighting performance regression in Scenes that are using Shadow Casters
How to reproduce:1. Open the attached project named "Case_1331230"2. Open the "Test" scene and enter Play mode3. Open the Profiler w... Read more
Unity crashes when forcing render texture to update before it being init...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. In the Hierarchy window, select Terrain GameObject3. I... Read more
Light baking gets stuck in a infinite loop when unloading a light baked ...
How to reproduce:1. Open the attached project "LightBaking_20052021.zip"2. Open SampleScene_A3. Click Window > Rendering > Lig... Read more
[Android] [InputSystem] Callback is not called for multiple touches afte...
Steps to reproduce:1. Open the attached project "1335140TestInput.zip"2. Build and run the "SampleScene" Scene3. Rapidly click the s... Read more
Surface Arc Gizmo in Platform Effector 2D Component not being shown when...
Reproduction steps:1. Open the Project "case_1336037-Platformer"2. Open the Scene "SampleScene"3. Go to Window>Layouts>Load La... Read more
[Packman] Package versions are sorted incorectly
How to reproduce:1. Open the user's attached project2. Open Package Manager and expand the InputSystem (make sure that pre-release p... Read more
Animator Window grid does not cover the entire graph area
Steps to reproduce:1. Create/Open any Unity project2. Open Window->Animation->Animator3. Zoom in or out and observe the grid c... Read more
[2D] Options from Sprite Editor Window get overlapped on resizing its wi...
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped... Read more
[Cloth] Cloth component assigned to subdivided plane mesh crashes editor
Steps to reproduce:1. Open attached project SampleScene2. Select GameObject component make sure MeshFilter and SkinnedMeshRenderer h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code