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Slower performance of Instantiate() when using it in a build compared to...
How to reproduce:1. Open user's attached "BugReport" project2. Open Assets/Scenes/StartScreen3. Enter Play Mode4. Press the "Generat... Read more
Undo-Redo of "Convert to prefab" operation crashes Editor
Steps:1. Add GameObjects with such structure "Root -> Child -> GrandChild" to Hierarchy2. Convert to prefab3. Undo4. Redo==>... Read more
Error messages are spammed in the Console when the CinemachineVirtualCam...
How to reproduce:1. Open the user's attached "Bug Test.zip" project2. Open the "testscene" Scene3. Select the "Main Camera" Prefab i... Read more
[Scene Template] Null reference exception is thrown on entering Play Mod...
On entering Play Mode with Scene Template window open in Project Settings throw Null reference exception in the console and Scene Te... Read more
[Android][IL2CPP] Forked threads from UnityMain inherit its properties i...
Repro steps:1. Open attached project2. Export a gradle project3. Open the project in Android Studio4. Build to an android device5. O... Read more
[ShaderGraph] "ValidationConfig.json has no meta file" error appears whe...
Reproduction steps:1. Open attached project "New Unity Project" Expected result: No errors appear in the ConsoleActual result: "Asse... Read more
[OSX] Player with 8 displays connected returns 0 connected displays with...
Reproduction steps:1. Create a new project2. Attach the "DisplayManagerOSX.mm" script to the project3. Observe the console window Ex... Read more
[Mobile] OnEndDrag not being called when there are at least 2 touches on...
How to reproduce:1. Open the attached "InputSystem_Warriors_Project.zip" Project2. Build and run it to an android device3. Drag the ... Read more
[Windows] The terms of service in the installer are out of date
The legacy Unity installers are still used by some users, instead of installing via the hub. When users run the installer, they have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size