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0
votes
Fixed

Using Graphics.Blit on temporary RenderTexture results in different outp...

Mobile Graphics

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Sep 23, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more

0
votes
Fixed

HDRP 'MatCap Intensity preference' value not saved after reopening project

Package: Scriptable Render Pipeline HD

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Sep 23, 2020

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Version/s: 10.0.0-preview.26

How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Preferences...'3. In the Preferences window select the 'H... Read more

0
votes
Fixed

[NetCode] InvalidOperationException is thrown in build when scripting ba...

Package: Unity Netcode

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Sep 22, 2020

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Version/s: 0.3.0-preview.3

Reproduction steps:1. Open attached project "Case_1279664"2. Click File -> Build Settings... and check "Development Build"3. Buil... Read more

0
votes
Fixed

[UI Builder] Text is wrapped when zooming in UI Builder Viewport and UI ...

Package: UI Builder

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Sep 22, 2020

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Version/s: 1.0.0-preview.7

How to reproduce:1. Open attached "UIElements_font_issue.zip" project and TestScene scene2. Set UI Scaling to 100%3. Double-click on... Read more

1
votes
Fixed

AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...

Asset - Database

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Sep 22, 2020

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Version/s: 2020.2.0b2

AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (co... Read more

0
votes
Fixed

[MockHMD] Multi Pass Render Mode results in "Assertion failed on express...

XR SDK

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Sep 22, 2020

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Version/s: 2020.1.0b10, 2020.1.6f1, 2020.2

Reproduction steps:1. Open user's attached project "RenderTextureWMR.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Consol... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...

Progressive Lightmapper

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Sep 22, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0b3

Steps to repro:1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision ... Read more

0
votes
Fixed

Shader error in 'Hidden/Universal Render Pipeline/XR/XROcclusionMesh' on...

Package: Scriptable Render Pipeline Universal

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Sep 22, 2020

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Version/s: 10.1.0-preview.27

To reproduce:1. Open URP Template;2. Change platform to Android;3. Add OpenGLES2 api and change Color Space to Gamma;4. Press Build ... Read more

0
votes
Fixed

No way to check if a SerializedObject is null when it is initialized wit...

IMGUI

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Sep 22, 2020

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Version/s: 2018.4, 2020.1.2f1, 2021.1

How to reproduce:1. Open the attached project("nullRecreation.zip")2. Select Window > recr3. Press "Press Me" in the recr window ... Read more

0
votes
Fixed

GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...

Scene Management

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Sep 22, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce:1. Open the attached "Sibling" project2. Open the "SampelScene" Scene3. In the Hierarchy select the "0" GameObject ... Read more

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