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Editor fails to open a project with no feedback when there is no disk in...
Repro steps: 1. Set up a Vagrant Windows 10 Virtual Box 2. Create a shared folder, accessible by both the host and the guest machin... Read more
Fbx model's textures are not extracted when selecting 'Extract Textures'...
How to reproduce: 1. Open user's attached '_pubgTest.zip' project 2. Select 'TestCube' in the Project Browser 3. Select Materials Ta... Read more
Transform Scale Z input field's text is not highlighted when navigating ...
How to reproduce: 1. Create a new project 2. Select 'Main Camera' GameObject 3. Select checkbox of the Camera component in the Ins... Read more
Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...
How to reproduce: 1. Open attached project 2. Select the Prefab named LPWaterPerformance from the Hierarchy 3. Press Ctrl + D Repro... Read more
"IPreprocessShaders.OnProcessShader" doesn't work with "multi_compile_lo...
Reproduction steps: 1. Open "New Unity Project (12).zip" project 2. Build for Android 3. Look at the Console output Expected Result... Read more
HingeJoint2D Angle Limits are not respected when connected object's rota...
How to reproduce: 1. Open the attached project ("HingeJointBug") 2. Enter the Play Mode Expected result: both Hinge Joints move in ... Read more
Unity Player crashes on strrchr when launching it with -client or -serve...
How to reproduce: 1. Create a new project 2. Build the project 3. Launch the player with -client or -server argument Actual result:... Read more
"Frame Selected" through "Edit" menu doesn't work if after pressing it, ...
Reproduction steps: 1. Create a New Project 2. Select any GameObject 3. Press "Edit" -> "Frame Selected" in a way that after pressi... Read more
Script Icon becomes Prefab icon when it is renamed to Prefab
To reproduce: 1. Create a new project 2. Create C# Script 3. Rename it to Prefab Actual result: The Icon changes to the prefab ico... Read more
HLSLcc generated shader is not compiling due to undeclared variable 'u_x...
To reproduce: 1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip" 2. Build for Android 3. Observe the shader errors via Logcat ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1