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Errors are not thrown when user declines to run API Updater for imported...
Reproduction steps: 1. Create Unity 2019.4.x project 2. Import the attached package ("GoogleMobileAds-v6.0.1.unitypackage") 3. Click... Read more
[ReplayKit] Application freezes when ReplayKit.StartBroadcasting() is ca...
How to reproduce: 1. Open the user-supplied project 2. Build for iOS and launch the build on a device 3. Click the Button in the dis... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more
[Prefabs] GameObjects can be moved between prefab's elements when a new ...
How to reproduce: 1. Open the attached project "1237869.zip" 2. Open the "test" scene 3. Move GameObject "Slider (10)" to be right b... Read more
Crash when redoing undo actions made during game mode on Canvas child ob...
Repro: 1. Create a new project 2. Create an UI object in scene hierarchy. i.e. GameObject -> UI -> Text 3. Create an empty GameObjec... Read more
Non-Latin characters in the script's name are replaced by "?" when it is...
How to reproduce: 1. Open the attached "1296470_Repro" project 2. Look at the errors in the Console (Window->General->Console) Expe... Read more
[WebGL] Two button clicks are required switching to the Fullscreen mode ...
How to reproduce: 1. Open the attached project's "case_1283688-Project.zip" Scene labeled "SampleScene" 2. Build the project for Web... Read more
[Graphics][Android] 2D Texture is overlayed on top of itself if Mesh Fil...
Reproduction steps: 1. Open the user's attached project "MinimalQuadTest.zip" 2. In the "Assets" folder open "TestScene.unity" 3. Bu... Read more
Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...
Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more
[URP] On/ Off buttons are not available for PostProcessing effects via G...
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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