Search Issue Tracker
Cannot undo "Set as start Snapshot"
Steps to reproduce : - create an audio mixer- create a few Snapshots- set one as the start Snapshot- try to undo the change and noti... Read more
Undoing a Snapshot that's not visible should select the Snapshot
Steps to reproduce : - create an audio mixer- add another Snapshot- change the Attenuation Fader in the Master group- select another... Read more
Cannot undo visibility for groups
Steps to reproduce : - create an audio mixer- add a few groups- change the visibility for the groups- try to undo the change and not... Read more
Error when undoing an exposed parameter while the option is selected
Steps to reproduce : - create an audio mixer- select the Attenuation- right click on Volume in the Inspector and select expose- sele... Read more
Rename is not part of the Undo system
Steps to reproduce : - create an audio mixer- rename a Snapshot- press ctrl + z and notice the change is not reverted Read more
Selection for Snapshot is clipping
Steps to reproduce : - create an audio mixer- create a few Snapshots- select with a longer "Copy" name and notice the selection is c... Read more
[TerrainSettings] MaxMeshTrees doesn't affect rendered tree meshes
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select 'Terrain' gameobject in the Hierarchy view;4. Go t... Read more
Cannot drag substances to ObjectFields expecting Materials
Steps to reproduce : - import a substance from the Asset Store- create a cube- go to Mesh Renderer > Materials- try to drag to su... Read more
C# out/ref array changes size to 1 when passed to C function
To reproduce:1. Open the project the user attached2. Build to iOS and run3. Notice that the console output in XCode indicates that t... Read more
Texture inspector UI loads twice
The UI loads again after modifying a script. 1.Add a script and a texture to a new project; or use the provided project2.Open the te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved