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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.5.0b4
Issue ID
833542
Regression
No
[TerrainSettings] MaxMeshTrees doesn't affect rendered tree meshes
Steps to repro:
1. Open Unity;
2. Open attached project and 'test' scene;
3. Select 'Terrain' gameobject in the Hierarchy view;
4. Go to TerrainSettings tab in the inspector;
5. Observe tree rendering;
Actual result:
More than 5 mesh trees are rendered, though in Max Tree Settings value '5' is set (see attached actual.png screenshot).
Expected result:
5 mesh trees should be rendered in the scene; other should be rendered as billboards.
Notes:
- Reproducible in 5.5.0b4, 5.4.2p1, 5.3.6p1;
- Reproducible on both OSX 10.11.6 and Windows 10;
- Toggling Max Mesh Trees has no effect on actively rendered trees;
- Also reproducible in standalone builds.
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